GILYAZOVA, Olga. Gaming practices and technologies in education: their educational potential, limitations and problems in the world-of-work and world-of-play context . Revista Tempos e Espaços em Educação, São Cristóvão, v. 13, n. 32, p. 1–23, 2020. DOI: 10.20952/revtee.v13i32.14276. Disponível em: https://periodicos.ufs.br/revtee/article/view/14276. Acesso em: 19 dez. 2024.