Gilyazova, Olga. “Gaming Practices and Technologies in Education: Their Educational Potential, Limitations and Problems in the World-of-Work and World-of-Play Context ”. Revista Tempos e Espaços em Educação 13, no. 32 (dezembro 3, 2020): 1–23. Acessado dezembro 19, 2024. https://periodicos.ufs.br/revtee/article/view/14276.